Changeset 104 for veekun/branches
- Timestamp:
- 04/21/07 04:15:40 (3 years ago)
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- 1 modified
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veekun/branches/layout/static/dex.tt (modified) (2 diffs)
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veekun/branches/layout/static/dex.tt
r74 r104 1 1 [% META title = "Pokedex Info" link_name = "dex" %] 2 <p>This Pokedex was originally started a bazillion years ago... 1999, I believe... simply because most Pokedexes sucked and I decided I could do better. (oddly enough, that seems to be the line of thought behind most of my silly projects.) it's just about the only thing I absolutely refuse to give up on, for some reason.</p>2 <p>This Pokedex was originally started a bazillion years ago... 1999, I believe... simply because most Pokedexes sucked and I decided I could do better. (oddly enough, that seems to be the line of thought behind most of my projects.) it's just about the only thing I absolutely refuse to give up on, for some reason. I would like to have a gallery of old 'dex layouts, but at the moment I don't.</p> 3 3 4 4 <h1>Possible Input</h1> 5 <p>All English letters are case-insensitive. </p>5 <p>All English letters are case-insensitive. I make no guarantee that I didn't forget something.</p> 6 6 <h2>Pokemon</h2> 7 7 <p>By name: <code><a href="/dex?entry=Eevee">Eevee</a></code></p> 8 <p>By number: <code><a href="/dex?entry=133">133</a></code></p>9 <p>By Hoenn number: <code><a href="/dex?entry=rusa288">rusa288</a></code></p>10 <p>By katakana: <code><a href="/dex?entry=イーブイ">イーブイ</a></code> (n ote that my katakana names may not be perfect)</p>11 <p>By Romaji: <code><a href="/dex?entry=Iibui">Iibui</a></code> (n ote that in general my romaji names are as literal as possible)</p>8 <p>By National dex number: <code><a href="/dex?entry=133">133</a></code></p> 9 <p>By other dex number: <code><a href="/dex?entry=johto%20180">johto 180</a></code>, <code><a href="/dex?entry=hoenn%20123">hoenn 123</a></code>, <code><a href="/dex?entry=sinnoh%2055">sinnoh 55</a></code></p> 10 <p>By katakana: <code><a href="/dex?entry=イーブイ">イーブイ</a></code> (n.b. my katakana names may not be perfect but are subject to fuzzy search)</p> 11 <p>By Romaji: <code><a href="/dex?entry=Iibui">Iibui</a></code> (n.b. my romaji names are a very literal waapuro, not Hepburn)</p> 12 12 13 13 <h2>Moves</h2> 14 14 <p>By name: <code><a href="/dex?entry=Surf">Surf</a></code></p> 15 <p>By number: <code><a href="/dex?entry=move57">move57</a></code></p> 15 <p>By number: <code><a href="/dex?entry=move%2057">move 57</a></code></p> 16 <p>By TM: <code><a href="/dex?entry=tm15">tm15</a></code> or <code><a href="/dex?entry=hm06">hm06</a></code></p> 16 17 17 18 <h2>Types</h2> 18 19 <p>By name: <code><a href="/dex?entry=water">water</a></code> or <code><a href="/dex?entry=psychic-type">psychic-type</a></code></p> 19 <p>By number: <code><a href="/dex?entry=type21">type21</a></code></p>20 20 21 21 <h1>Read Plz (Some Things To Note)</h1> … … 23 23 <ul> 24 24 <li>Common effects are not always described in move descriptions. I will have more detailed stuff on them later.</li> 25 <li>Effect chances are rounded. The exacter value is given on the right, next to 'status chance'.</li> 26 <li>'User' refers to the attacking Pokemon, and 'enemy' refers to the target of an attack.</li> 27 <li>Generally, if a move description doesn't say anything about damage, the move doesn't do any. However, I wrote some of these descriptions a very long time ago, so some may not say anything even if the move DOES do damage. You can just look at the move flags to be sure, but please tell me if I left something out.</li> 25 <li>Percentages are rounded to the nearest 5% or so, since I got tired of how inconsistently they are stored and used. The only real issue this causes is that accuracies are slightly lower than shown for RBY, and so 100% accuracy moves will actually miss 0.4% of the time.</li> 28 26 <li>If a move description says that the move attacks more than once in a turn, accuracy is applied for EACH ATTACK. That is, a move that hits twice in one turn and has an accuracy of 3/4 has a 9/16 chance of hitting with both attempts, 1/16 chance of hitting with neither, and 6/16 chance of hitting with just one.</li> 29 27 </ul>
