root/veekun/trunk/static/dex.tt

Revision 375, 4.2 kB (checked in by eevee, 13 months ago)

Brought the Pokedex info page up to date. (#5)

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1[% META page_title = "Pokedex Info" link_name = "dex" %]
2<p> This Pokedex was originally started a bazillion years ago...  1999, I believe...  simply because most Pokedexes sucked and I decided I could do better.  Through sheer force of boredom, its development continues (gradually) to this day.  I would like to have a gallery of old 'dex layouts, but at the moment I don't. </p>
3
4<h1>Looking Things Up</h1>
5<p> Case doesn't matter; that is, <code>eevee</code>, <code>EEVEE</code>, and <code>EeVeE</code> all work. </p>
6<p> As a general rule, anything you expect to work should work.  If it doesn't, feel free to <a href="http://trac.veekun.com/newticket">complain to me</a>. </p>
7<h2>Pokemon</h2>
8<ul>
9<li> By name: <code><a href="/dex?entry=Eevee">Eevee</a></code> </li>
10<li> By dex number: <code><a href="/dex?entry=133">133</a></code>, <code><a href="/dex?entry=johto%20180">johto 180</a></code>, <code><a href="/dex?entry=hoenn%20123">hoenn 123</a></code>, <code><a href="/dex?entry=sinnoh%2055">sinnoh 55</a></code> </li>
11<li> By katakana: <code><a href="/dex?entry=&#x30A4;&#x30FC;&#x30D6;&#x30A4;">&#x30A4;&#x30FC;&#x30D6;&#x30A4;</a></code> </li>
12<li> By Romaji: <code><a href="/dex?entry=Iibui">Iibui</a></code> (Note: My Romaji tends to be wapuro rather than Hepburn, excepting the two words in this sentence)</li>
13</ul>
14
15<h2>Moves</h2>
16<ul>
17<li> By name: <code><a href="/dex?entry=Surf">Surf</a></code> </li>
18<li> By number: <code><a href="/dex?entry=move%2057">move 57</a></code> </li>
19<li> By TM: <code><a href="/dex?entry=tm15">tm15</a></code> or <code><a href="/dex?entry=hm06">hm06</a></code>, for any generation </li>
20</ul>
21
22<h2>Everything Else</h2>
23<ul>
24<li> Types by name: <code><a href="/dex?entry=water">water</a></code> or <code><a href="/dex?entry=psychic-type">psychic-type</a></code> </li>
25<li> Abilities by name: <code><a href="/dex?entry=pickup">Pickup</a></code> </li>
26<li> Items by name: <code><a href="/dex?entry=master%20ball">Master Ball</a></code> </li>
27</ul>
28
29<h1>Finding Things</h1>
30<p> If you can't remember the exact spelling of something from the Pok&eacute;mon universe, and the suggestion dropdown doesn't work or isn't being helpful, never fear!  The Pok&eacute;dex will attempt to suggest close matches to what you typed if it isn't recognized.  For example, entering the misspelling <code><a href="/dex?entry=charmekeon">Charmekeon</a></code> should still get you to the right place. </p>
31<p> Another possible solution is to use wildcards.  You can type a <code>?</code> to mean any single character (letter, number, space, whatever), and <code>*</code> to mean any number of characters.  So <code><a href="/dex?entry=*eon">*eon</a></code> will find you all the <a href="/dex/pokemon/eevee">Eevee</a> evolutions (and then some), and <code><a href="/dex?entry=?atu">?atu</a></code> will find you a couple psychic birds. </p>
32<p> As a last-ditch effort, you can use the <a href="/dex/pokemon/search">Pok&eacute;mon search</a> or the <a href="/dex/moves/search">move search</a>.  These also support wildcards (and have no lower limit on how many real letters you have to enter, so you can use <code><a href="/dex/pokemon/search?name=?????">?????</a></code> to find all five-letter Pok&eacute;mon), but they can narrow your choices down by other criteria like type and color. </p>
33
34<h1>Usage Notes</h1>
35<h2>Moves</h2>
36<ul>
37<li> The Pok&eacute;dex assumes a reasonable knowledge of Pok&eacute;mon battle mechanics; for example, Paralysis is described in detail every time it is mentioned. </li>
38<li> Some percentage chances may be off by fractions of a percent.  Unfortunately, the games are currently inconsistent about chances; accuracies are integers like 80%, but other chances like move effects can actually be calculated as 204 out of 256, or 79.6%.  Similarly, in RBY, move accuracies were all out of 256 but had a maximum of 255; thus any 100% accurate move was actually 99.6%. </li>
39<li> If a move description says that the move attacks more than once in a turn, accuracy is applied for EACH ATTACK.  That is, a move that hits twice in one turn and has an accuracy of 3/4 has a 9/16 chance of hitting with both attempts, 1/16 chance of hitting with neither, and 6/16 chance of hitting with just one. </li>
40</ul>
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